Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{U}{B}
When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you contro...
Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to ...
Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
Creatures you control are artifacts in addition to their other types. The same is true for creatu...
Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}{R}
Whenever a land enters the battlefield under your control from anywhere other than your hand ...
Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{3}{U}{B}{R}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III....
Set:
Universes Beyond: Warhammer 40,000
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}{G}
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of...
Set:
Dominaria United
Type:
Enchantment — Saga
Rarity:
Uncommon
Cost:
{2}{B}
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped ...
Set:
Dominaria United
Type:
Enchantment — Saga
Rarity:
Uncommon
Cost:
{1}{U}
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped ...
Set:
Dominaria United
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters...
Set:
Double Masters 2022
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G/W}{G/W}{G/W}
({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '