Set:
Commander Legends
Type:
Creature — Dragon
Rarity:
Common
Cost:
{3}{R}{R}
FlyingWhen Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage t...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{3}{R}{R}
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {C}.{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library...
Set:
Commander Legends
Type:
Creature — Dinosaur
Rarity:
Common
Cost:
{4}{R}{R}
Menace (This creature can't be blocked except by two or more creatures.)
As Ravnica's wilds expanded, ev...
Set:
Commander Legends
Type:
Creature — Bird Scout
Rarity:
Common
Cost:
{3}{U}{U}
FlyingWhen Aven Surveyor enters the battlefield, choose one —• Put a +1/+1 counter on Aven Surveyor.• ...
Set:
Commander Legends
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{3}
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.Equipped creature gets +...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don...
Set:
Commander Legends
Type:
Creature — Goblin Pirate
Rarity:
Common
Cost:
{1}{R}
Menace (This creature can't be blocked except by two or more creatures.)
"Why are we following the gob...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{1}{B}{B}
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch." —...
Set:
Commander Legends
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{1}{W}
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
Set:
Commander Legends
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
Baral's spies always ...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{5}{R}
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 d...
Set:
Commander Legends
Type:
Artifact Creature — Elk
Rarity:
Uncommon
Cost:
{3}
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the bat...
Set:
Commander Legends
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{R}
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn....
Set:
Commander Legends
Type:
Creature — Aetherborn Artificer
Rarity:
Common
Cost:
{2}{B}
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a ...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target creature gains deathtouch until end of turn.Draw a card.
"The pain of searing iron and razor edges pales beside ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '