Set:
Commander Legends
Type:
Creature — Serpent
Rarity:
Common
Cost:
{5}{U}{U}
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Smart artificers cl...
Set:
Commander Legends
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{3}{U}
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
"The path of ...
Set:
Commander Legends
Type:
Creature — Spider
Rarity:
Common
Cost:
{3}{G}{G}
Vigilance, reach
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, sh...
Set:
Commander Legends
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{2}{U}
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacr...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or mo...
Set:
Commander Legends
Type:
Creature — Cat Monkey
Rarity:
Common
Cost:
{1}{G}
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.At the beginning of your upkeep, y...
Set:
Commander Legends
Type:
Legendary Creature — Human Monk
Rarity:
Uncommon
Cost:
{4}{W}
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to tw...
Set:
Commander Legends
Type:
Creature — Beast
Rarity:
Common
Cost:
{4}{G}
TrampleWhenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of...
Set:
Commander Legends
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{4}{U}
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T...
Set:
Commander Legends
Type:
Creature — Beast
Rarity:
Common
Cost:
{2}{W}
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
"M...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{3}{G}
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on i...
Set:
Commander Legends
Type:
Creature — Elf Salamander Rogue
Rarity:
Common
Cost:
{5}{G}
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.Encore {4}{G} ({4}{G}, E...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{R}
Enchant creatureEnchanted creature gets +2/+2 and can't block.When Undying Rage is put into a graveyard from...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '