Set:
Commander Legends
Type:
Creature — Kraken
Rarity:
Rare
Cost:
{5}{U}{U}
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.Wh...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Target creature gets +2/+2 and gains trample until end of turn.Draw a card.
Two times the size, four times the smell.
...
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Stone Quarry enters the battlefield tapped.{T}: Add {R} or {W}.
The Sun Empire's cities are built from the bones of the earth.
Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{1}{U}
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"Bolas re...
Set:
Commander Legends
Type:
Land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take tw...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you a...
Set:
Commander Legends
Type:
Legendary Creature — Elder Dinosaur
Rarity:
Rare
Cost:
{5}{U}{U}
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a n...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Transguild Promenade enters the battlefield tapped.When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.{T}:...
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Vivid Creek enters the battlefield tapped with two charge counters on it.{T}: Add {U}.{T}, Remove a charge counter from Vivid Creek: Ad...
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Vivid Grove enters the battlefield tapped with two charge counters on it.{T}: Add {G}.{T}, Remove a charge counter from Vivid Grove: Ad...
Set:
Commander Legends
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{2}{G}
ReachWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature wi...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{R}
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs...
Set:
Commander Legends
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{4}{R}{R}
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molte...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '