Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows soluti...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Return target nonland permanent to its owner's ...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molte...
Set:
Commander Legends
Type:
Land — Gate
Rarity:
Common
Boros Guildgate enters the battlefield tapped.{T}: Add {R} or {W}.
It promises protection to those in need and proclaims a warning...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.)
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Memorial to War enters the battlefield tapped.{T}: Add {R}.{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{3}{R}{R}
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana ...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Rupture Spire enters the battlefield tapped.When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.{T}: Add one mana ...
Set:
Commander Legends
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{W}
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your gr...
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '