Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2...
Set:
Commander Legends
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}{R}
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to an...
Set:
Commander Legends
Type:
Legendary Creature — Sphinx
Rarity:
Rare
Cost:
{4}{U}{U}
FlyingIf you would scry a number of cards, draw that many cards instead.Partner (You can have two ...
Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}
When Court of Grace enters the battlefield, you become the monarch.At the beginning of your upkeep, create a 1/1 w...
Set:
Commander Legends
Type:
Legendary Creature — Human Knight
Rarity:
Rare
Cost:
{1}{W}
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it...
Set:
Commander Legends
Type:
Legendary Creature — Sphinx
Rarity:
Rare
Cost:
{4}{U}{U}
FlyingIf you would scry a number of cards, draw that many cards instead.Partner (You can have two ...
Set:
Commander Legends
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{G}{G}
{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green cre...
Set:
Commander Legends
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{1}{U}{R}
At the beginning of each player's end step, that player may draw a card if a player other ...
Set:
Commander Legends
Type:
Legendary Creature — Turtle Shaman
Rarity:
Rare
Cost:
{1}{B}{G}{U}
As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tap...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '