Set:
Commander Legends
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a ca...
Set:
Commander Legends
Type:
Creature — Sphinx
Rarity:
Mythic
Cost:
{6}{U}{U}
FlyingAt the beginning of your postcombat main phase, there is an additional beginning phase after this ph...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{U}{U}{U}
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies withou...
Set:
Commander Legends
Type:
Legendary Creature — Vampire Noble
Rarity:
Rare
Cost:
{4}{B}{B}
FlyingWhenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.When...
Set:
Commander Legends
Type:
Legendary Creature — Vampire Noble
Rarity:
Rare
Cost:
{4}{B}{B}
FlyingWhenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.When...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
Vault of Champions enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {B}.
Where victors are commemorated ...
Set:
Commander Legends
Type:
Legendary Creature — Human Scout
Rarity:
Uncommon
Cost:
{4}{R}
First strike{T}: Add an amount of {R} equal to the greatest power among creatures you contro...
Set:
Commander Legends
Type:
Legendary Creature — Shapeshifter
Rarity:
Common
Cost:
{5}
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic P...
Set:
Commander Legends
Type:
Artifact Creature — Fox
Rarity:
Common
Cost:
{3}
When Filigree Familiar enters the battlefield, you gain 2 life.When Filigree Familiar dies, draw a card.
"...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic l...
Set:
Commander Legends
Type:
Creature — Chimera Hydra
Rarity:
Mythic
Cost:
{8}{G}{G}
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your libr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '